Rule of Three is a 5-8 session, multi-part variable difficulty adventure is designed to be played at any level, and can be easily tailored to fit any fantasy campaign setting. It can serve as an extended side-quest, or as the basis for a longer campaign.
Rule of Three PDF (5E)
$10.00
A party of heroes shattered by betrayal. When the ghosts of the past refuse to rest, will you help put right a decades’ old wrong?
The Heroes of High Fantasy: Rule of Three includes:
- 5-8 sessions of play time
- Variable Difficulty Adventure (VDA)
- Multi-part structure that can be spread over the course of a campaign
- 61 Page PDF
- Compatible with the 5th edition of D&D
FilthyPeasant (verified owner) –
Looks well and spooky. So, my favorite kind of adventure.
Toonkid (verified owner) –
Another great edition to my collection. These adventures are a welcome way to break through writer’s block or a quick set up for those random sessions. Pick this up if you want a great story to break out for your group.
Alessandro Zanardo (verified owner) –
Very good!
It offers many hooks and a good variety of scenarios, to be used even as a “stand alone”.
Much appreciated the illustrations and the ideas for environments.
I implemented my homebrew campaign with the Rule of Three, as a very good final for a season with several options to begin the new one.
Note: very good the opportunity to have 3 different levels of adventure (low-mid-high level party), but at the end it costs more efforts to the DM to read it.