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Foraging, Harvesting & Natural Discovery PDF (5E)

Foraging, Harvesting & Natural Discovery PDF (5E)

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5E Foraging, Herbalism and Harvesting Rules

The Ultimate Guide to Foraging, Harvesting & Natural Discovery is the follow-up to Alchemy, Crafting & Enchanting, and it answers a simple question: what does your party actually bring home from the wilderness? The print run is sold out, so this instant-download PDF is how the book is available now.

What Is Inside

Comprehensive rules for foraging ingredients from the natural world and for harvesting the useful parts of a slain creature, from picking a flower with an alchemical property to carving out a dragon's heart. Hundreds of plants, minerals, fungi, and more are divided across twelve environment types, alongside materials harvestable from many of the core game's monsters.

There are also new downtime options for characters who want to explore their natural surroundings, letting them upgrade items, advance in their guild, and develop their story between adventures. And it continues the Magic Item Compendium with a chapter of 200 new magic items.

How It Relates to Alchemy, Crafting & Enchanting

This book takes the foraging and harvesting appendices from that volume and expands them into a full system. It builds on that book's ingredients, its guild-like associations, and its magic item creation rules, and cites the relevant sections rather than reprinting them. You do not strictly need the first book, but the two are designed to work together.

Treat it as a toolbox. Some tables only want the herbalism, some only want to butcher monsters for parts, some only want the new magic items and their recipes. Any of those is a legitimate way to use it.

Why the PDF

Searching for an ingredient by name beats flipping through twelve environment chapters mid-session, and you can copy harvest tables and item text straight into your notes or a virtual tabletop. Compatible with both the 2014 and 2024 rules.

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