Ultimate Bestiary: Revenge of the Horde

Rated 5.00 out of 5 based on 8 customer ratings
(8 customer reviews)

$15.00$45.00

The Horde Gathers.

In the darkness, in the gaps and cracks, in the forest, in the cavern, the swamp, at the edge of the campfire’s dwindling glow, they dwell…

Ultimate Bestiary: Revenge of the Horde presents a variety of the classic monstrous races, including gnolls, goblins, kobolds, orcs, and trolls, fleshing out their cultures, habits and habitats, and introducing a wealth of stat blocks to challenge your players from level one to the end of their adventuring careers.

So venture beyond the light of your fire, but beware, for here there be monsters.

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Earn up to 225 Nord Points.

Description

UNLEASH THE HORDE! Ultimate Bestiary: Revenge of the Horde is not another A-Z of monsters. Instead, we have focused on some of the commonly encountered monstrous races like goblins, gnolls, and orcs, detailing their cultures, environments, and attitudes, as well as introducing a wide variety of stat blocks to suit a range of challenge levels, each with their own unique artwork.

Additional information

Weight 2 lbs
Game System

5th Edition, Pathfinder

Format

, ,

8 reviews for Ultimate Bestiary: Revenge of the Horde

  1. Rated 5 out of 5

    William Hart

    I love this book, it will assist every busy Dungeon Master out there. So I’ve been DMing for 30 years now and I’m always looking for products that will assist me with game prep and inspiration. The Revenge of the Horde delivers on both.
    First I love the multiple stat builds on each of the monsters. This is so helpful & it gives you a variety of troops to use against your players, this isn’t your Monster Manual Ogre!!!
    Each monster has a section about environment, role playing, & tactics. Also there are Creature Rating charts to assist in building encounters for your characters. There are maps to use and Horde beasts as well.
    I know as I move to my new campaign I will be using the Revenge of the Horde a great deal.

  2. Rated 5 out of 5

    Chris

    This book is great.

    I hate having to drop vanilla monsters into a game, especially when they are meant to be of a sentient race. This book means that I won’t have to. I now have a decent variety for each setting to pick from as well as pre set encounters of different levels.

    I find that when players start finding that the enemy they thought they knew is suddenly a bit more interesting and potentially threatening, they get more engaged with the game and more respectful /cautious of the next encounter. As a GM this is a great resource to keep any scenario fresh.

  3. Rated 5 out of 5

    hewhodwellsinthedarkness

    A damn fine book that gives exactly what you’d expect and a little more. With this fine book you can make the mook races hang around in higher level play instead of having them just become minor speed bumps.

    The Player options while not a main selling point are a great bonus and surpass some of the offical 5e versions of them, not to mention that some of the items in the book can add great flavor and make the horde races even deadly and even lucrative to fight if you take them out before they can use some of the items.

    Even the weakest of races (In flavor that is) the hobgoblins are pretty fun and the best race in the book has to be the gnolls to me (which is rather surprising). Since they’ve got damn good stats and make excellent hit and run barbs (Eagle totem+Mobile+Plains gnoll=melee fighter jet)

    The only issue i have with the book is that there isn’t another, or a Yuan-ti or Lizardfolk section. I’m not saying it was short, but I’m saying is that if another book like this shows up on kickstarter or online I’ll buy it in a heartbeat.

  4. Rated 5 out of 5

    Marc

    Such a fantastic book. It appears to be written with actual play in mind. It is organized in such a way to make it easy to pull the book out onto the table and run a combat in short order. The key to this is that each monster is given its own page. On that page you will find everything you need to run that monster in combat.

    I have read other books (Volo’s guide I am looking at you) where a monster’s images, stats and descriptions crossed pages. I know you can squeeze in more monsters that way, but ease of use at the table is more important to me.

    As for other considerations such as artwork, theme, novelty of the monsters etc.. This book does well on all of those fronts.

  5. Rated 5 out of 5

    dakrone107

    I mean another great product from nord games. What can I say, more variety of monsters so they become way more interesting. Additional Lore helps bring the monsters to life in any world of your creation.

    The artwork is very nice and the monster designs are unique and interesting. The book also helps these group of monster be interesting for high level encounters which helps a lot for on the fly encounters.

    All in all a very worth while product, I have the pdf version and I’m very happy with the purchase of this product !

  6. Rated 5 out of 5

    azuhlsdorf

    Really enjoy this addition to the Monster Manual. Makes the beasts a lot easier to flavor in battle, instead of Goblin A with shortsword and Goblin B with bow.
    Great product, and keep them coming!!

  7. Rated 5 out of 5

    rawillis513

    I ordered this book for my newly started campaign because I felt that many early monsters tend to disappear as the early adventuring continues and the party tends to get bored with just seeing more of the same monsters in a battle just for the extra difficulty. The extra monster options in this book have taken a lot of stress and work off of me to be able to add in new variations of recognizable enemies that have added additional challenge without straying too far from what is to be expected. So far my players have loved the variation and I have enjoyed not having to make up new variant monsters and instead focus on more of the story of the world my players are adventuring in. Thanks for a great product!

  8. Rated 5 out of 5

    jpiekoszewski

    Some great depth about some really interesting races that make them truly versatile for any campaign. I can’t wait to use the hobgoblins in here for my current game! Would love to see more of this for other races like lizardfolk or even giants!

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