The Physical Deck contains:
- 53 cards containing objects and encounters
- 4 potential outcomes for added versatility
- 212 possible outcomes!
The Book Style PDF contains:
- 50 sets of objects and encounters, each with four potential outcomes for added versatility
- Extra notes and suggestions not found on the physical card deck or print n’ play PDF
- 200 possible outcomes!
The Print N’ Play PDF contains:
- 53 cards containing objects and encounters, each with four potential outcomes for added versatility
- Each page contains up to 9 cards followed by the back artwork for each for ease of printing
- 212 possible outcomes!
ISBN: 978-1-946669-27-8 / SMC: NRG1014
hadoftw (verified owner) –
I purchased all of the “Objects of Intrigue” decks during a sale, and they were very fun to look through. They contain a large variety of “objects” that you’d encounter in each of the corresponding decks, with 3-5 different flavors of each object. Some flavors are just that, flavor, where you’re given a table to roll a d4 on with no mechanical effects and provide a small story beat. The rest will have a chart that uses a d12 with varying mechanical effects.
I could see myself making a dungeon with marked points in certain places where they could then draw a card, or even picking out specific cards that get flipped as they encounter them. For lower levels I’d recommend curating the deck by removing cards that are too powerful or too harmful, but still leaving some kind of surprise or challenge.
nchezrony –
Much like Nord’s other decks, this is a tool that every DM needs to help them get out of a rut when making flavor text.
birdless (verified owner) –
I almost didn’t get these because I don’t have any “underwater” things going on in my campaign, nor do I intend to, but now I’m so glad I did! There is plenty there for objects near the water or in water that doesn’t require any special magical means to see or get to.
damion101 –
I backed the Kickstarter for these decks; they are great!
Descriptive narrative is not my strong suit as a DM, so I rely a lot on props. This product helps me sporadically add objects that add a sense of life to a setting near a river, lake or possibly the sea. They encourage me to improvise and make dungeons feel a little more “alive”. There are a good variety of distinct items each including a great descriptive narrative. This setting deck is the only one where you are likely to draw at random a card that describes something which might not fit in your setting given that it is written with such potentially broad applicability. With a bit of cherry-picking beforehand you can ensure that you’ve removed any cards that may not be congruent at the table with little effort.
Toonkid (verified owner) –
I’ve purchased the other card decks for wandering monsters and treasure generators. This continues to be a worthwhile and fun item to use in my games. You and your players will love the randomness, yet entertaining addition this provides.
Desknight (verified owner) –
The Objects of Intrigue are something I’ve craved for awhile. Not “objects”, but rather random events or things that players can happen upon through the game, fully with the choice to engage the “thing” or not.
If you’ve played Kingdom Death, it’s the same thing as a “Hunt Event”. Something happens or is found, you roll to see if it was beneficial or negative IF the player(s) choose to engage it.
Short, simple, I love it, already have begun using it.
Patrick McLaughlin (verified owner) –
I love these; great for filling the gaps in an adventure between leaving town, and the final scene. I recommend all of them, if your word has such locations to populate.
nortonsapple (verified owner) –
Solo player here and these keep things lively without having to plan it out in advance.
Magnus Carlsen (verified owner) –
I bought all of the Objects of Intrigue decks and they are great! The decks contain cool flavor that can spruce up any boring location. 10/10 =)
Kaël Dorais (verified owner) –
I was sceptical at first because I rarely build adventures underwater. I still bought the Waterwats Objects of Intrigue Deck, just in case there were some interesting cards inside… and I was not disappointed! You don’t need to have your adventure build under water to use these. A lot of these cards can be use with just a pool of water nearby, a lake, an undergrounf river or just no water whatsoever. These cards are just awesome and, with the right imagination, can be molded into whatever the DMs wants, which is really nice! 10 ou of 10 would recommend!