The Physical Deck contains:
- 53 cards containing objects and encounters
- 4 potential outcomes for added versatility
- 212 possible outcomes!
ISBN: 978-1-946669-27-8 / SMC: NRG1014
$15.00
Bring hundreds of randomized possibilities to your game table with Objects of Intrigue: Wilderlands! Roll the die to see what fascinating goodies your adventurers happen upon, and hope that all ends well…
hadoftw (verified owner) –
I purchased all of the “Objects of Intrigue” decks during a sale, and they were very fun to look through. They contain a large variety of “objects” that you’d encounter in each of the corresponding decks, with 3-5 different flavors of each object. Some flavors are just that, flavor, where you’re given a table to roll a d4 on with no mechanical effects and provide a small story beat. The rest will have a chart that uses a d12 with varying mechanical effects.
I could see myself making a dungeon with marked points in certain places where they could then draw a card, or even picking out specific cards that get flipped as they encounter them. For lower levels I’d recommend curating the deck by removing cards that are too powerful or too harmful, but still leaving some kind of surprise or challenge.
nchezrony –
Much like Nord’s other decks, this is a tool that every DM needs to help them get out of a rut when making flavor text.
birdless (verified owner) –
These are great for writer’s block on homebrew campaigns. Need a side quest or even a whole new hook? Flip through these and they’ll definitely get your creative juices going!
damion101 –
I backed the Kickstarter for these decks; they are great!
Descriptive narrative is not my strong suit as a DM, so I rely a lot on props. This product helps me sporadically add objects that add a sense of life to an overland encounter. They encourage me to improvise and make overland travel feel a little more “alive”. There are a good variety of distinct items each including a great descriptive narrative. This deck is the one I use the most, as I include a lot of overland encounters getting to and from objectives in my gaming.
Toonkid (verified owner) –
I’ve purchased the other card decks for wandering monsters and treasure generators. This continues to be a worthwhile and fun item to use in my games. You and your players will love the randomness, yet entertaining addition this provides.
Desknight (verified owner) –
The Objects of Intrigue are something I’ve craved for awhile. Not “objects”, but rather random events or things that players can happen upon through the game, fully with the choice to engage the “thing” or not.
If you’ve played Kingdom Death, it’s the same thing as a “Hunt Event”. Something happens or is found, you roll to see if it was beneficial or negative IF the player(s) choose to engage it.
Short, simple, I love it, already have begun using it.
Patrick McLaughlin (verified owner) –
I love these; great for filling the gaps in an adventure between leaving town, and the final scene. I recommend all of them, if your word has such locations to populate.
Deremic –
Boxes are nicely done, card stock is noticeably heavier from my previous Nord decks, the art and lettering is crisp, and the colors saturated and consistent. One thing that Nord Games does better than many other roleplaying decks that I have, is that their design and layout is top notch. All text is super easy to read, all fonts are readable without being distracting but still separate the sections of information from each other. Tables are laid out cleanly and spacing is well balanced and overall the card is pleasing to read. Very pleasant to use and something I wanted to point out because it is easy to over look. A good graphic design should just fade into the background so you can enjoy the content, unless it is not done well and leaves you wondering why it is not “as nice to use”.
The overall content is really good as I have come to expect from Nord. Each has a detailed description that can be read aloud to the players, and a detailed bit of crunch provided by the tables. Results are nicely detailed and vary quite a bit, which leads me to both a good and bad part of the decks. Each deck has sets of “themes” that repeat across 4-5 cards in the deck, such as “a lockbox”, “a statue”, “a corpse”. Now each of these themes are modified across each card of the group, with their own unique description and different take on the object including wildly different tables. It is probably because each theme is explored so well that the results related to it can provide such a wide scope of varying options for each one, from magical items, to curses, to boons, to just unique trinkets and details. The downside of this approach being that you just don’t get as many expansively varying cards. Each deck only has a wide range of details on about 11 different types of objects (which as I noted already are repeated across several cards). Even worse is that all the decks share some of the overall themes that I already mentioned. Keep in mind that each description across every card is indeed custom tailored to its environment and with its own unique table… but if you are looking for wildly different, unique landmarks across all of the different terrain types from all four decks, it is not as diverse as one would hope because there is a good bit of repeat in the overall theme of objects.
All in all, I love these new decks and plan to use them in the games I run to add more detail of a “living world” around my players. I find these kind of tools add more fun for me as a DM when I use them on the fly and have to use my creativity to adapt the cards to my world I am sculpting, or modify the world around a card idea I really like! My only suggestion would have been to limit the repeats a bit, to add more unique flair to each environment when comparing between decks. While there are indeed objects that could only be found in each card environment, I was left wanting even more of those because the card descriptions and details were just so good!
Kyle Rose (verified owner) –
Another quality item provided by Nord Games to add to anyone’s collection
Samorariu (verified owner) –
These decks are great. They have some very interesting scenarios that you can either use as is or as inspiration and get you storytelling gears turning! They are extremely useful when you just arent feeling the creative spark that I think all DM’s struggle with from time to time
Sam Ward –
Is it possible to have too many decks at the table? Nah… it seems like every time we get together to play I pull out a new deck, my players almost expect it now.. sorry guys this one’s for me.. as you would expect traveling from point A to point B through the wilderness can get a little monotonous at times, but with this deck I add a little flavor to their travels. I have a feeling I’ll be picking up the dungeon deck real soon!
Russel miner (verified owner) –
This is awesome! I’m already planning on using these objects with my players travels between towns I’ve already created with Spectacular Settlements! I like the option of having a PDF on my phone as i do a lot of my books in digital format – so handy!
Magnus Carlsen (verified owner) –
I bought all of the Objects of Intrigue decks and they are great! The decks contain cool flavor that can spruce up any boring location. 10/10 =)
Kaël Dorais (verified owner) –
Everytime I play with my players, I use at least one of the Objects of Intrigue decks. They just add so much to some boring places or moments : traveling, empty rooms, lakes, small villages, forests, mountains, etc. If you don’t have the time required to make these places interesting, these Decks are perfect to help any DMs add flavor to their campaigns!