Nord Games
Dangerous Destinations PDF
Dangerous Destinations PDF
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Dangerous Destinations PDF is the instant-download digital edition of the system-neutral worldbuilding sourcebook for tabletop roleplaying games, letting game masters build adventuring locations from any device, at the table or in prep.
Dangerously Inspiring
The builder runs in four steps — prelude, destination, environment, danger — and each step hands off to the next. Your destination type points you to its chapter; that chapter ends by sending you to an environment and a danger. Follow the chain and a location assembles itself.
Inside the File
Across 448 pages, over 400 rollable tables cover twelve destination types, from crypts and graveyards through fortresses, hideouts, and watchtowers; twelve environments spanning aquatic, extra-planar, swamp, tundra, and urban; and six categories of danger, whether the threat is a beast, an event, a humanoid, an intelligent monster, a cursed item, or magic itself.
Two antagonist chapters supply 120 personality profiles based on Carl Jung’s twelve archetypes — 60 grounded humanoid profiles and 60 deliberately larger-than-life monster profiles, each with traits, a strength, a weakness, a goal, and an obstacle.
For game masters short on prep time, 60 pre-generated destinations are ready to drop in, five per destination type, each with a write-up, its full rolled results, original artwork, and a full-color map. Three appendices close the book: a worked example of reading your results, planar creature tables by plane of origin, and a set of useful general tables.
System neutral and the sequel to Spectacular Settlements. Miniature-scale digital maps are sold separately at nordgamesllc.com.
With the help of this book, realize the places that have been locked within your imagination.
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Another great product!
This book, the traps one, the treasure one are time savers
This book has some great materials and ideas for any game session or campaign. Love it!
I really like it, but im kinda missing the more streamlined generation present in spectacular settlements. The difference in environments might be the cause for this, but I still feel like spectacular settlements gave a more complete and cool randomized building experience, leaving less to the GM and thus having more value as a tool (for my taste) Still very cool ideas in this tome, and I would recomend it for people that need a bit of guidance in world building.
This has added so many options for making my 5E sessions.