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Alchemy, Crafting & Enchanting Preview (5E)

Alchemy, Crafting & Enchanting Preview (5E)

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This is a free preview of The Ultimate Guide to Alchemy, Crafting & Enchanting, the 5E D&D supplement that turns crafting into a genuine character pursuit. It is a no-cost download so you can see the rules in practice before buying.

What the Preview Shows You

You get a sample of the layout and the rules as they read on the page, enough to judge whether this crafting system suits your table before spending anything.

The Full Version

Three disciplines, each with specialisations: Alchemy into Alkahest, Apothecary, and Tincturer; Crafting into blacksmith, leatherworker, tailor, jeweler, woodworker, and tinkerer; Enchanting into Implemancer, Wardwright, and Eclectist. Each has its own materials, tools, and discipline ability.

Making an item follows five steps: training through association ranks, choosing a recipe, acquiring ingredients by foraging, purchase, crafting, or quest, securing tools and workspace, then an ability check whose difficulty shifts with the grade of your ingredients. Every discipline belongs to a guild-like association with ranks, tenets, benefits, and consequences, and each has its own quest ladder. A chapter on the Underground covers dealing outside the associations.

The Magic Item Compendium holds 200 items across four categories, each opening with a d100 table, and every item has a matching recipe. Appendices include harvester's and forager's handbooks and useful tables.

The print run is sold out, so the full book is available as an instant-download PDF. The follow-up volume, Foraging, Harvesting & Natural Discovery, expands the foraging and harvesting systems into a book of their own. Compatible with both the 2014 and 2024 rules.

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