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Nord Games

Objects of Intrigue: Waterways (5E)

Objects of Intrigue: Waterways (5E)

Regular price $15.00 USD
Regular price Sale price $15.00 USD
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The Physical Deck contains:

  • 53 cards containing objects and encounters
  • 4 potential outcomes for added versatility
  • 212 possible outcomes!

The Book Style PDF contains:

  • 50 sets of objects and encounters, each with four potential outcomes for added versatility
  • Extra notes and suggestions not found on the physical card deck or print n' play PDF
  • 200 possible outcomes!

The Print N' Play PDF contains:

  • 53 cards containing objects and encounters, each with four potential outcomes for added versatility
  • Each page contains up to 9 cards followed by the back artwork for each for ease of printing
  • 212 possible outcomes!

ISBN: 978-1-946669-27-8 / SMC: NRG1014

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Customer Reviews

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Kaël Dorais

I was sceptical at first because I rarely build adventures underwater. I still bought the Waterwats Objects of Intrigue Deck, just in case there were some interesting cards inside... and I was not disappointed! You don't need to have your adventure build under water to use these. A lot of these cards can be use with just a pool of water nearby, a lake, an undergrounf river or just no water whatsoever. These cards are just awesome and, with the right imagination, can be molded into whatever the DMs wants, which is really nice! 10 ou of 10 would recommend!

M
Magnus Carlsen

I bought all of the Objects of Intrigue decks and they are great! The decks contain cool flavor that can spruce up any boring location. 10/10 =)

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nortonsapple

Solo player here and these keep things lively without having to plan it out in advance.

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Patrick McLaughlin

I love these; great for filling the gaps in an adventure between leaving town, and the final scene. I recommend all of them, if your word has such locations to populate.

D
Desknight

The Objects of Intrigue are something I've craved for awhile. Not "objects", but rather random events or things that players can happen upon through the game, fully with the choice to engage the "thing" or not.

If you've played Kingdom Death, it's the same thing as a "Hunt Event". Something happens or is found, you roll to see if it was beneficial or negative IF the player(s) choose to engage it.

Short, simple, I love it, already have begun using it.