Luck Deck (5E)

Rated 4.86 out of 5 based on 7 customer ratings
(7 customer reviews)


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This deck of simple cards adds a whole new dimension to your game, giving the players a new Luck variable that is very simple to keep track of and extremely fun to utilize! Simply put, if you roll a 20, you’ll have good fortune to cash in later. If you roll a 1… well… don’t roll a 1…

  • 26 good luck cards for use by the players and 26 bad luck┬ácards for use by the GM
  • Roll well and you’ll have an additional arsenal against your foes, roll poorly and bad fortune awaits you!

Additional information

Weight .25 lbs

7 reviews for Luck Deck (5E)

  1. Rated 4 out of 5


    The idea of this deck is to give your players an option to post pone their good luck or bad to cash in at a later time. It’s a really interesting way to give your game some added depth without adding in some complicated house rule. My suggested use is along side the critical hit/fail decks to allow the players a choice of taking something awesome now, or saving it until later. As always the design on these cards are unmatched.

  2. Rated 5 out of 5

    Anton Kritsun

    Cards are great quality and make the game more interesting and quicker than coming up with stuff on the spot.

  3. Rated 5 out of 5


    As with the other cards, these are made well and feel great. Having more options for players when they Crit is great.

  4. Rated 5 out of 5

    William Hart

    I just added the Luck cards into my game and my players love them. I reward them for when my players do something impressive or the other players think another player did something impressive. I use Inspiration as well in my game and this gives my players another carrot that they enjoy having.
    For the bad luck cards, I plan on using them when a player fails to give a good role playing description on a failed attack role. My players liked that idea as well.

  5. Rated 5 out of 5


    My players and I have been using this for a few sessions now, and we love the depth it adds to our adventure. We devised our own system of using it for non-combat rolls and checks. Roll a 20, get a blue card to be cashed in whenever you choose – but you can only have 1 at a time! Roll a 1, and the DM gets a red card to be used as a plot device, max = # of players.

  6. Rated 5 out of 5


    I discovered this website thru one Kickstarter that they are currently doing, and I was a bit reluctant since I’ve never bought in this website and I’m from Spain (EU) so it usually takes very long to packages to arrive and stuff often comes damaged but this was definitely a huge win.

    I bought this deck along with the Critical Fail one and they arrived in four days. For anyone out of the US you surely know that this is a huge plus. And they came in perfect conditions.
    The cards are very well made. Overall everything is very professional, I cannot think of a single thing that I could improve.

  7. Rated 5 out of 5


    Got these so fast!!! These cards are awesome! My players LOVE this concept and it really makes for interesting roleplaying opportunities. Highly recommend!

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